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World of Warcraft

Beta Build 9038

Posted Oct 03, 2008 by Kody
Filed in World of Warcraft

This initial information is courtesy of wotlkwiki.info, but we'll continue to update throughout the night as we find new changes once the server comes up.

Druid

Balance

  • Typhoon - Max rank damage reduced to 735 Nature damage. 3 ranks added for a total of 4.
  • Insect Swarm - Wording changed to "decreasing their chance to hit with melee and ranged attacks" from "decreasing their chance to hit".
  • Moonkin Form - Now increases armor contribution from items by 370%. Down from 400%.

Feral

  • Predatory Instincts - Now reduces the damage taken from area of effect attacks by 10/20/30%. Up from 5/10/15%.
  • Dire Bear Form - Now increases armor contribution from items by 370%. Down from 400%.
  • Growl - Now has a 20 yard range. Up from 5.

Restoration

  • Nourish - Mana cost reduced to 18% of base mana, down from 22%.
  • Wild Growth - All ranks saw healing increase and mana cost reduction. Now 23% of base mana, down from 35%. Max Rank: Heals up to 5 friendly party or raid members within 15 yards of the target for 1442 over 7 sec. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.

Death Knight

Blood

  • Blade Barrier - Changed to when you have no Blood runes. (Old No runes)
  • Heart Strike - Damage increased. (Now Rank 6 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease.) (Old Rank 6 50% weapon damage plus 184.0, and an additional 92.0 bonus damage per disease. )
  • Dark Command Range increased to 20yds (Old 5yds)

Frost

  • Frost Presence - Armor contribution from items increased to 60%. (Old 45%)
  • Frost Strike - Now cannot be dodged, blocked, or parried.
  • Black Ice - Frost damage doubled, but no longer affects Shadow damage. (Now 6/12/18/24/30) (Old 3/6/9/12/15)
  • Tundra Stalker Passive Icy Touch damage lowered by 25%, expertise increase doubled. (Now 5/10/15/20/25% increase to icy touch damage, and 2/4/6/8/10 expertise) (Old 20/40/60/80/100% increase to icy touch damage, and 1/2/3/4/5 expertise.)
  • Rune Strike - Runic Power cost lowered to 10, and damage increased, now only useable after an attack is dodged or parried. Can't be dodged, blocked or parried. (Damage Now - 200% weapon damage plus [200.0 * AP * 10.0 / 10000.0].) (Old 65% weapon damage, and only usable after a critical hit with an ability that causes a disease)

Unholy

  • Blood-Caked Blade - Chance to proc doubled. (Now 10/20/30%) (Old 5/10/15%)
  • Scourge Strike Damage lowered. (Now Rank 4 60% of weapon damage as Shadow damage plus 190.5, and an additional 95.25 bonus damage per disease.) (Old Rank 4 60% of weapon damage as Shadow damage plus 226.8, and an additional 113.4 bonus damage per disease.)

Hunter

Marksmanship

  • Marked for Death - Increases your damage done by your shots and the damage done by your pet's special abilities by 1/2/3% on marked targets. Down from 2/4/6%.

Mage

Arcane

  • Missile Barrage - Gives your Arcane Blast, Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt spells a 4/8/12/16/20% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and missiles will fire every .5 secs. Up from 3/6/9/12/20%.
  • Torment the Weak - Changed to Your Frostbolt, Fireball, Frostfire Bolt, Arcane Missiles, and Arcane Barrage abilities deal 4/8/12% more damage to Snared targets. Up from 2/4/6%.

Paladin

Holy

  • Divine Plea - You gain 25% of your total mana over 15 sec, but the amount healed by your spells is reduced by 20%. Down from 100%.

Glyphs

  • Glyph of Holy Light - Now heals 5 targets within 100 yards. Up from 5.
  • Glyph of Flash of Light - Now heals the target over 12 sec. Down from 15.

Priest

None yet

Rogue

Combat

  • Blade Twisting - Your damaging melee attacks have a 10% chance to Daze the target for 8 sec. Up from 4 sec.

Subtlety

  • Enveloping Shadows - Reduces the damage taken by area of effect attacks by 10/20/30%. Up from 5/10/15%.

Shaman

Elemental

  • Improved Fire Nova Totem - Changed to 50/100% chance to reduce movement speed for 2 seconds. (Old 50/10% chance to stun for 2 seconds)

Enhancement

  • Flurry - Haste increased by 5% (Now 10/15/20/25/30) (Old 5/10/15/20/25)
  • Dual Wield Specialization - Chance to hit while dual wielding doubled (Now 2/4/6%) (Old 1/2/3%)
  • Maelstrom Weapon - Chance to reduce cast time changed to 100% for all ranks (Likely a tooltip bug and was changed to PPM)

Glyphs

  • Glyph of Earth Elemental Totem - Reduces the cooldown of your Earth Elemental Totem by 4 min. Up from 3 min.
  • Glyph of Fire Elemental Totem - Reduces the cooldown of your Fire Elemental Totem by 4 min. Up from 3 min.

Warlock

Affliction

  • Improved Corruption - Ranks 3,4, and 5 tooltip fixed. Rank 5: Increases the damage done by your Corruption by 10%, and increases the critical strike chance of your Seed of Corruption by 5%

Destruction

  • Molten Core - Your Shadow spells and damage over time effects have a 15% chance to increase the damage of your Fire spells by 10% for 12 sec. Up from 6 sec.

Warrior

Arms

  • Strength of Arms - Increases your total Strength and Stamina by 2/4% and your Expertise by 2/4.
  • Sudden Death - In addition, you keep 3/7/10 rage after using Execute, was added to the description.

Fury

  • Unending Fury - Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 2/4/6/8/10%. Changed from reducing rage cost.
  • Execute - All ranks had a slight damage increase. Max rank: Attempt to finish off a wounded foe, causing [1456.0 + AP * 0.2] damage. Up from [1266.0 + AP * 0.2].

Protection

  • Taunt - Now has a 20 yard range. Up from 5.
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  • Thu, Oct 16 2008 5:44 PM ()

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  • Tue, Oct 7 2008 3:00 AM ()

    Sweet, no more crushing blows, thats nice to know! Another thing I've noticed..hit rating, and sockets, at least on nearly all of the quest gear I have come across so far, is little to none. Instead seems replaced by tons and tons of haste, and as for dps caster gear, seems they are loading up on the spirit and haste, while lacking on int,stam, and/or crit. Any idea whats with the massive amounts of haste and lack of other basic stats? I would think since the level cap is raised to 80, so is our hit cap, and for classes who need alot of hit rating, it seems very hard to come by, unless all the truly good gear comes from the instances, which I have yet to try yet on any of my toons in beta.

  • Herjan86 said 
    Mon, Oct 6 2008 3:57 PM ()

    Bears got "defensive stance" (protector of the pack), in addition to this Crushing Blows have been removed from bosses. Bears dont need as much armor in WLK as they did in TBC. Blizz is probably aiming for Bears having the same amount of Armor as Death Knights. That is, enough to make up for the loss of a Shield and Block Value.

  • Mon, Oct 6 2008 2:32 PM ()

    Finally my feral druid hit the armor cap of 75% damage reduction, I send her to Beta to try her out, only to find I not only instantly lost over 8k armor, but nearly all my gear has been armor nerfed (i.e.no more green numbers on armor), as well as dropping from 400% armor contribution, to 370%. It seems like they are gearing bear form to do more damage than actually be a tank. I like what they've done to kitty form, but am very unhappy with my bear nerf. As for my hunter, all I can say is grrrrrr. We got shafted in many places. BM hunters used to be top for raid dps,but bm hunters got hit pretty hard, now they seem to be more about vanity pets. I respecced mine to MM in the beta, I seem to be doing alot more damage, but like someone else pointed out, pet can't hold aggro nearly at all when soloing. What are we supposed to do, stand back, maybe autoshot once in awhile and mend pet so we don't instantly pull aggro after a couple shots? The CD on kill command is ridiculous.I know this probably isn't the place to vent about these things, but I saw a couple other people who had similar complaints so wanted to add my 2 cents =P

  • said 
    Mon, Oct 6 2008 9:57 AM ()

    Ouch on losing armor in bear form

  • said 
    Sun, Oct 5 2008 12:51 AM ()

    Marked for Death - Increases your damage done by your shots and the damage done by your pet's special abilities by 1/2/3% on marked targets. Down from 2/4/6%. great, why add any abilities to the hunter, this does little to the pets damage have you seen they dont do much and the aggro they generate from the slight damage they do still doesn't cover the threat i generate from attacks, I can't go all out w/o pulling the NPC(s) to me. Growl and Cower does next nothing. I know they re still working on this so let the damage generate more aggo...

  • AydenV2 said 
    Sat, Oct 4 2008 4:32 PM ()

    "Priest: none yet" ... Priests don't ever get anything.

  • Eldredd said 
    Fri, Oct 3 2008 10:12 PM ()

    As a Druid Tank I certainly don't feel overpowered. I must have missed the boat somewhere. Likely going to see these kind of balance patches nearly daily for the next few weeks until 3.0 hits the live realms.

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